Most of the work I produce is created within the digital domain, using 3D computer animation software. I am searching for odd and intriguing ways of combining computer generated images with real world input (digital photography, video) by means of editing, image processing, texture mapping and compositing. The computer has become the main tool in video editing, animation and image manipulation. The boundaries between video and animation have eroded, they are blending into a singe art form. With the addition of 3D printing to this toolkit, the real world input can now contain physical objects that originated in the digital domain, thus closing the loop.
For me, a work often starts with an image in my head that I put to paper in a quick sketch or more elaborate drawing. Attempting to decipher its significance using a process of association and reflection, the idea for a work takes shape. Juxtaposing the images gathered during this process, I construct an inner logic to connect the pieces. Even though I create work using extremely logical tools, its nature is associative.
Part of my process is tinkering with software and code. Using pseudo-random and noise functions over multiple iterations can generate surprisingly complex and sometimes unexpected imagery. Some of my best visuals originate from programming errors that I turned around and made into controllable image generating code. Such a ‘lucky accident’ can become one of the starting points of a new work.
Wobbe F. Koning: Downfall
A 3D print of a child’s hand holds high a broken cellphone. Underneath, the motion of three people falling is frozen in space. There is a crack in the cellphone’s screen. Did the glowing stream of information that used to emanate from it cause the downfall of the people below? The hand was scanned. Motion Capture data was used to create the falling people. The phone was accidentally dropped.
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